Monday, May 1, 2017

Be Very Very Quiet, I'm Selling FUD

Our Hero
In some of my past gigs, I've led creative efforts for low brands -- lead generation white labels that transferred the prospects to a third party -- in various fields. With nothing unique to pitch and no differentiating positive traits, these campaigns were an interesting creative challenge, especially when you had no real brand marketing concerns to address.

Fortunately in these roles, I had access to great data, an in-house and vendor creative team that were very skilled and quick at their jobs, and analytic insights that gave us what we needed to iterate for future turns. We made a lot of money on these projects, but that's kind of besides the point. Instead, what I want to discuss today is something that we referred to internally as FUD -- fear, uncertainty, and doubt -- and what we learned from executing these campaigns.

FUD campaigns can work when (a) the campaign is in a consumer category where the consequence of a poor choice was substantial, and (b) you had a prospect list that, well, responded to fear without just associating your brand with the negative stimulus. But keep in mind these five points. .

1) You have a very small window of time to sell the fear. Visually, your piece has to communicate the value proposition in a glimpse, preferably with a headline that doesn't waste a single character. Copy can (and should) go long after that glimpse, but if the ad looks like work, and negative work at that, it's not going to perform well. (Pro tip: when you are doing FUD work, make sure to have just text versions in your creative mix. They work more often than you might think.)

2) It burns out creative personnel. As a manager, I had to be careful not to give too many of these approaches to the same copy and design teams, or risk turnover. Creative pros don't always need the piece to go into a lead position in their portfolio, but too much of this mechanical work can make even the most productive teams lag and look elsewhere.

3) Innovative players in a space can move the ground out from under you -- especially if consumer satisfaction from presumed premium brands isn't that high to begin with. Consider how an ever-growing number of consumers are willing to accept rides and lodging from strangers, albeit ones with qualified feedback and presumed vetting from the innovators in the space. So we have two major pillars of the travel sector that are under attack at all levels of price, because the FUD of a poor ride or lacking stay just isn't all that much higher than, well, the FUD of the same thing from a brand.

4) Brands that go for FUD usually don't have anything else going for them. There's a reason why most of the FUD work we did was for our own white labels, with the small aside for comedic executions that target other players.

5) Winning campaigns will get duplicated by shrewd competitors. After all, there's no barrier to entry here.

As a creative pro, I hope you don't have too much FUD in your professional life. Or, for that matter, your personal one.

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