Sunday, July 16, 2017

3D Dragon Haircut Research

Sorry, Not 3D Enough
I'm going to confess to a prejudice here. When it comes to getting a haircut, I like the barber to have a few years on me. (Yes, I know, doesn't seem to go with the picture or the column's focus, which is marketing and advertising. We'll get there. Trust me.)

I'm sure that there are plenty of people who cut hair for a living who are masterful at the work at an early age. My needs aren't particularly esoteric, either. But once you've gotten used to the fine points of the job (a quality straight razor, a sense of how short I like it without needing to interrogate or break out measuring tape)... well, going with someone new to the field just seems like too much risk for not enough reward.

Besides, you also miss out on a chance to do market research. Which is kind of a big deal, given my profession, and how, if you really want to sell something in the U.S., you better be able to convince the people with money. That'd be (shh!) older people. Moving on.

This last week, I caught a skeptical column in my media feed that downplayed the coming impact of Augmented Reality and Virtual Reality. The columnist pointed out how 3D in television, cable, and even movie theaters has been limited, with cable providers in the UK giving it away for free, rather than going for an upcharge. So with that as a precedent, why get excited about something new that's likely to run into the same resistant consumer inertia?

It's a reasonable point, honestly. Betting on failure is rarely sexy, but breakthroughs are relatively rare, which is why they are so memorable. Gartner calls this stage in the Hype Cycle the "Trough of Disillusionment", and for every tech that powers through to the "Slope of Enlightenment" and eventual "Plateau of Productivity", there are an untold number that fall by the wayside. I also work for a cutting-edge tech company, so I'm biased by nature.

Which led me to the barber's chair this last weekend, and small talk as Ray (good name for a barber, right? One syllable, can't mispronounce it) got to work on my desire to retain less sweat during the summer. He asked me what I do. I gave him my company's quick pitch, and my role in it. Given that I now work in the Bay Area and everyone dreams of knowing about the next great tech IPO, he asked about that aspect of the business. I pivoted, because honestly, it's just not that interesting to me; if the company does great over the next few years, I'm sure a rising tide will raise all boats, but that kind of long-term dreaming can just get really distracting.

Instead, I pivoted back to what could be done with the tech, and what problems it solves. Which didn't interest him as much, because honestly, why should it? He's a barber. But then I drew it out further, and talked about the last mile aspects. How his phone could give him an AR path to the products he wants the next time he's in a warehouse store, rather than have to track down staff. How he could get offers and coupons without having to hunt for them. How the products and services that he wants to buy could be made cheaper, simply because the marketing and advertising expense would go down with increased efficiency. (Also, more darkly, the probable headcount at that location, because tech is frequently shorthand for Employment Winter Is Coming.) How some companies might choose to pass those savings on to the consumer, all while keeping their margins in check, in an attempt to grow their market share.

He got it then. He also got how, once anything like that was on his phone, how quick he'd be to use it all the time, and how soon it would just become table stakes for anyone that sells stuff.

Because that's the difference between 3D, VR and AR. There's no clear problem that 3D tech serves. Take a look at my screen shot image at the start of this column, and you'll see a character from "Game of Thrones" getting so up close and personal to an angry dragon that her hair is blown back.

No one who ever watched that show turned it off because the effects weren't 3D enough.

But plenty of people didn't buy something in a store because they couldn't find it, forgot their coupon, or thought it was too much money in the first place...

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